This website details the rules for Ten Forward, a free-to-play fantasy football league with Yahoo!
Ten Forward is a head-to-head PPR league with keepers. The way keepers work in this league is unique, in that players (as many as 5) can be kept year after year, some as many as 4 times (for a total of 5 years owned). Not all players, however, are treated equally. There are different rules or, as we refer to them, “contracts” for players who were drafted, players who went undrafted, and even for players who were drafted by other teams and cut before you signed them. The cost associated with keeping a player is always a draft pick, but the pick you must “pay” varies from year to year.
If this sounds complicated, it can be but only for the commissioner. For you, it can be quite simple. Before the season begins, you will be provided with a list of the players you could keep if you wanted to. This list includes the corresponding pick you’d have to use to keep a particular player. So it can be as simple as, “I want to keep this player, and I’m willing to do so with this draft pick.”
It can, of course, be more involved, too. If you’re trying to build a team for the long haul, you can consider, contemplate and otherwise mull any number of factors. Do you keep the best players? Do you keep the players who provide good value when compared with their average draft position? Do you keep the younger players on your roster, who may not yet be stars, but you drafted in the later rounds and therefore would cost you less to keep, even should they become stars?
So if you like keeper players, great. If you like playing the role of GM, even better.
The other unique aspect to this league is that even when faced with an absentee manager, we do not “suffer” from incomplete lineups. If you’ve ever been in a league before, then you probably know what I mean. There’s always someone who quits on the league, stops minding their lineup, and as a result, gifts wins to their opponents. It can really ruin a league, essentially determining which teams make the playoffs and which do not. In this league, a league with two divisions, and with there being more divisional games than not, this can be even more problematic. If even just one manager “disappears,” then it is far more likely that the other teams within his or her division will make the playoffs. So we have specific guidelines on how the league will insert players into lineups, on behalf of teams, as well as add players to the roster if needed.
Is it perfect? No, of course not. It’s not fair that a team with an absent-minded manager, or a manager who flat out doesn’t care, should possibly benefit from league interference, but it’s also not fair that a team with such a manager should gift wins to opponents, teams whom others might need to lose in order to catch up in the standings. Don’t forget: this is typically not a one-game problem, it’s often a season-long problem; and when it becomes clear that it’s going to be a season-long problem, that the manager is not fully invested or has altogether quit, the manager is swapped out and no longer benefits from any undeserved wins. The team is then managed by the league as if it were a “computer team,” with clear and specific rules for how it is to be done. So if you take the view that games are to be played with a full complement of players on the field, for both sides, great. If you take the view that an “unfair” outcome here or there is preferable to a league ruined, even better.
In a perfect world, we would have a league full of dedicated players, who manage their lineups, to the finish, whether they’re having a good season or a bad one. If the world in which we play ends up not being perfect — it rarely is — we’ve got it covered. So if you’re tired of leagues with incomplete lineups and absentee managers, and, more importantly, the ill effects, then this league could be for you. If you’re the type of person who loves this game and manages their team through thick and thin, then you could be for us.
For more information on the league, its setup and its rules, continue to read the other posts. You’re probably not going to agree with everything, and may not readily see the reasons for why one thing is one way or another, but if after you finish looking through it you decide that you see enough there to like, and that you would like to play, e-mail the commissioner at firstname.lastname@example.org.